using System.Collections;
using UnityEngine;

public class DevConsole : MonoBehaviour
{
	private const float MAX_CAM_DISTANCE = 6f;

	private const float MAX_CAM_SHOULDER = 5f;

	public static DevConsole instance;

	public GameObject Console;

	public GameObject helpPanel;

	public UILabel level;

	public UILabel expirience;

	public UILabel cash;

	public UILabel gold;

	public UILabel quest;

	public UILabel photonVersionText;

	public UIPopupList popupQuest;

	public UIGrid questGrid;

	public UILabel exampleQuestLable;

	public UICenterOnChild centerOnChild;

	public GameObject skipTutorButton;

	public GameObject reputationPanel;

	public UILabel cupsOnClick;

	public UILabel repOnClick;

	public UILabel pvpTime;

	public PakageSettingsListsHolder listsHolder;

	public UILabel fpsCameraLerp;

	public ToggleBetter endlessJetpackToggle;

	public ToggleBetter invulnerabilityToggle;

	public ToggleBetter fastTravelToggle;

	public ToggleBetter respectTutorToggle;

	public ToggleBetter mapToggle;

	private IEnumerator _stressTest;

	private bool photonChanged;

	public UILabel timePlayedLabel;

	private void Awake()
	{
		Object.Destroy(base.gameObject);
	}
}
